THE FEATURED CHRISTMAS ADVENTURE · AVAILABLE ON AMAZON

Twenty-four doors.
Four minds.
One way home.

Christmas Under Lock and Key

The Christmas fair was supposed to be magical. Then the gates slammed shut. Your family holds the clues to bring Hollymere safely to a stop.

A family escape room Advent calendar · Play daily or at your own pace

WELCOME TO HOLLYMEREThe gates
slam shut.

Every answer brings your team closer to the final door.

Open the free casebook →
A little wonder. A whole adventure.
24 connected adventures96 role puzzles4 personality roles2–6 players

ANALYTICAL? CREATIVE? OBSERVANT? DARING?

There’s a place
for your kind of mind.

Choose the role that feels like you. Anyone can play any character.

ARTHUR / CODEBREAKER

Patient reasoning

The calm, analytical thinker.

“A good answer should still work when we check it.”

SIX WAYS TO USE YOUR STRENGTH

    Take your place in the relay ↓
    Every role matters.

    Two players take two roles each. Five or six players pair up. The starting role changes every day, so everyone gets a turn to lead.

    A SHORT, SEPARATE DEMO · NO BOOK SPOILERS

    Your answer is
    someone else’s beginning.

    Try all four roles in a miniature relay. Solve your clue, pass the answer, and watch the next station unlock.

    1. 1ArthurCodebreaker
    2. 2PoppyInventor
    3. 3ClaraDetective
    4. 4FinnScout

    THE WORLD INSIDE THE BOOK

    One town.
    So many ways to escape.

    Crack ciphers. Balance weights. Inspect records. Navigate maps. Every role has six puzzle types across the adventure.

    Puzzle varieties for Arthur, Poppy, Clara and Finn, and six Hollymere locations: Toy Emporium, Christmas Market, Mirror Maze, Clock Tower, Wrapping Workshop and Ice GardenOpen the puzzle and location guide ↗
    See how the real book’s relay worksDay one relay pages: Arthur solves the start packet, Poppy selects the matching packet, Clara passes her answer, and Finn opens the escape record
    Optional online casebook with answer checks, gradual hints, an evidence locker and saved progress

    THE BOOK IN YOUR HAND. HELP IN YOUR POCKET.

    A little nudge.
    When you need it.

    Scan the day’s QR code. Check and pass your answer. Reveal three gradual hints for each role puzzle, one at a time. Keep discoveries in the evidence locker for the final door.

    No account needed. Progress stays in your browser. Every essential puzzle, hint and solution is also printed in the book—you can play without a phone.