Notes are saved on this device and browser as you type.
Christmas Under Lock and Key · Reader companion
Four minds.
One way out.
The gates have closed. The clockwork patrol is moving. Your family has until the final door opens to bring Hollymere safely to a stop.
Read the day in your book, solve one station together, and pass its answer to the next role. This casebook checks the handoffs and helps without rushing you.
Start the first adventureProgress saves in this browser. No account needed.
Choose your personalities & set up your team
2 players: two roles each. 3 players: share the fourth role. 4 players: one role each. 5–6 players: pair up. Choose by personality; anyone can play any character. Help the current player, then pass their answer.
Your team names and notes stay on this device. You can pause any time. The chase is in the story; there is no compulsory timer.
Pinned to the Hollymere caseboard
Twenty-four doors
Choose any open case. Complete all four stations to unlock the next adventure.
Keep the family investigating
Your next story is waiting.
Discover more mysteries, logic puzzles, and Christmas adventures from Olive & Line Press.
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